🔗 Share this article The Iconic Puzzle Game Couldn't Succeed at This Gaming Ceremony — An Additional Classification Might Solve This Each time a prominent awards ceremony approaches, one notices a clamor for introducing fresh award types to acknowledge underappreciated efforts and delight the spirits of enthusiasts who have specialized interests. A fellow writer has already made supporting a scary games classification. That would rule. The same goes for board games, which is someone's personal cause. Yet I need to apologize in advance for pushing forward just as with other dedicated enthusiasts, there's a strong justification supporting my request stands as crucial above others. The demand is this: There should be a category for puzzle games. Categorizing Game Types Classifying creative works is not a science; it’s very subjective, and it will always spark debates and end in fuzzy definitions. It's understandable that movie academies don’t do it. But it is an essential concession for the industry of gaming, that demonstrate such variety they hardly constitute one unified medium. To recognize the complete range of gaming accomplishments to be recognized, and for games of all stripes to receive proper recognition, classification by type becomes crucial. Existing Game Classification System The major gaming awards currently feature classifications covering Action-oriented games, Action/Adventure, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Together, these six categories successfully include a lot of ground, allowing placement for most games within them. This doesn't apply to puzzle games. No appropriate category exists to accommodate them. Think about these this year’s best games, all very different: building puzzles from a specific release, the pulse-pounding block-matching of another game, and the sweetly sociological logic puzzles of a third title. Which classification works among existing types? Nowhere, that’s where. Recognition Challenges Many instances occur outstanding logic titles published annually that have no home in entertainment awards, unless they happen to qualify for categories like Handheld titles, Virtual reality experiences, and the highly challenging small studio competitions. One classic puzzle game wasn’t nominated completely during that awards season A different innovative game received no nominations that year A beloved organization game got ignored recently Just some puzzle games scraped into independent or mobile categories Importance of Logic Titles Frequently they represent small games, but the art in brain-teasers carries substantial weight. Iconic mobile puzzle games rank among the most-played games in the world and have been for many years. The famous puzzle experience challenges famous sandbox experiences for the title of best-selling game of all time; it’s also in the running for best game of all time. Puzzle games are foundational for gaming as medium, and they are in conversation across multiple categories. Recommendation and Reasoning Puzzle games wouldn’t have this problem. You could fill multiple candidates interesting, varied, worthy titles annually without trouble — or rather, with difficulty, because you’d have to leave so many good games out. To emphasize again, these represent titles lacking appropriate categories in important events. Brain-teaser creators operate at the demanding boundary game development, creating some of most fundamental forms of gaming itself. Comparable to film action specialists, they deserve recognition. We shouldn't delay 35 years.